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Ravi Daithankar's avatar

I vaguely remember this one puzzle from back in school where you had to draw a certain symmetrical shape without lifting your pen off the paper. The only way to do it was to use some creative additional scaffolding outside the shape to complete it. It was an extremely unsatisfying way to "solve" the puzzle but bizarrely enough, that puzzle was far more popular than it deserved to be.

To connect that terrible solution with the subject of retailing the world, I think there's one important aperiodic tile you should add to your list, not just for 2023, but over the medium to long term: "facts". It's probably more of a meta-tile. The way the whole idea of what constitutes a fact has come into question over the first two phases of the interregnum, I have a feeling that it is now something like a wild card tile piece. It can be added at any point to mirror any existing edge tile and dictate which way the puzzle pseudo-builds out from there. I'd even argue that it subsumes the COVID and Climate pieces. Those two wouldn't even be pieces on your list if the facts around them weren't considered so slippery and amoebic. Another way the facts tile will affect the puzzle is by clumsily tiling any unpluggable hole you create as you build out...

What's worse is that I'm afraid that one tile is going to outnumber and outsize all the other tiles in the puzzle as we go along.

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R.B. Griggs's avatar

I'd love to see this paradigm of finite-game epochs get layered through theories of history and evolution. Is history the story of those who emerge from interregnums to define the rules of new finite games? Are there selection pressures that reward finite games for adapting to the infinite? Are the aperiodic tiles the evolutionary pieces being driven by more fundamental developmental forces?

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